Crafting an item 10 levels below your current level can now be HQ in 2 easy steps. That's still 1 too many, so here's a macro. Useful for doing the Dwarf beast tribe quests if your jobs are level 80 already. Get those slithersands!
Patch 5.3: Craft level 80 3star 70 durability items, requires 619CP. Non-specialist. Minimum 2480 Craftsmanship, 2195 Control, will need some amount of initial quality at minimum to 100%
3-star crafts for patch 5.2 592 cp required (after food)
Level: 80 Durability: 80 Difficulty: 3943 Craftsmanship: 2121 • Control: 2036 • CP: 519 Note: Non-Specialist. You don’t need any HQ mats with those melds.
Zlhoe & Mnaago
NON Specialist. 471 CP. 2 Parts. Some HQ mats may be required. Eat Tempura Platter HQ. Medicate with Cunning Craftsman's Tea HQ.
Level 70 ★★★ 70 Durability Patch 4.3 (1500 Craftsmanship 1440 Control 543 CP) Note: Need 7500 Quality at the Start to make it 100% HQ with Control value above. Make up for it with more HQ at start if you have lower Control. 1350 Control is the minimum you might need 8500 quality at start then.
3 Star 35 Durability. 471 CP. Specialist Irrelevant. Some HQ mats may be required. Eat Tempura Platter HQ. Medicate with Cunning Craftsman's Tea HQ.
2-star level 70 crafts. About 90% from NQ mats. Requires 520 CP with food (505 for specialists with Stroke of Genius)
As a level 70 ALC, you want to make HQ cordials but not use your overlong multi-step at-level macro, this single step macro will make cordials (and some other down-level items) HQ super easy.
Requires 1000 craftsmanship and 484 CP. 100% all 70 no-star crafts from NQ mats
4-star non specialist (patch 4.4) requires 537 CP (min 1650craft/1600control to attempt 4star) Need about 5k initial quality to guarantee 100%
Requires 1211 Craftsmanship, 1114 control and 455 cp For 80 durability crafts levels 68-70 (no stars) as of 4.06a
Level 68, 40 durability macro. Requires 487CP and 960 Craftsmanship. Alternate ending for lower CP/Craftsmanship. There are different endings depending on which job you are using. Replace "xxxx" in the 2nd part with the element for your job. CUL and GSM are left out of this one as they don't have name of element/brand of element skills.
This is a macro to use on Logs you are confident will turn into HQ after some synthesis and a medium amount of crafting points (260 CP MINIMUM). 1 HQ log required if struggling to get HQ Lumber.